Software

Before evolving into a group, albeit doing some great work – and from time to time being forced to reinvent the wheel – we were working for  software companies and production studios (see our portfolio). We are proud to have been contributing to the formers’ award-winning softwares which created some of the most stunning effects by the latter. From them we learned a lot. This valuable experience culminated into our maturity and the consequent desire of independence.

Nowadays the /*jupiter jazz*/ group writes software tools under consultancy services to respond custom needs in the realms of visual imagery for clients in diametrically different markets, from VFX to product design to visual arts.

First of  all we contributed (an in some cases still contribute) to some 3rd part commercial tools which are widely available and known in the indusrty. Then we have our own research software, developed on jupiter. Some other tools we refer to as framework stools are available for any client: these are not finished products but in fact “frameworks” that we tailor to fit your needs, under consulting agreement. Finally, we try our best to release any tools that can be useful to the community as Open Source.

Drop us a line if you need a new tool, our frameworks tools, develop on top of your tools, or if you want any modifications of our OpenSource tools, all under consulting agreement:

software@jupiter-jazz.com

3rd part commercial tools

This is a short list of 3rd part software tools where our contribution was significant. You can get these tools from the respective companies:

  • 3Delight for Maya – D’nA Research
  • 3Delight for Softimage – D’nA Research
  • 3Delight, RenderMan compliant renderer – D’nA Research
  • Maya – Alias|wavefront (now Autodesk)
  • Studio Tools – Alias|wavefront (now Autodesk)
  • mental ray – mental images
  • neuray (one of the renderers of reality server) – mental images
  • Vue d’Esprit – e-on software

Research tools

Our in-house research software (currently  not available to the public):

  • Asimov (codename)

Commercial Tools

Our commercial tools, soon to be available (you can mail us for more infos or for a demo):

  • AtomKraft
  • ParticlePorn (codename)
  • Maya Fluids for RenderMan

Frameworks tools

Our internal tools available under consulting agreement:

  • production fur/hair/strand shaders
    furrel
    Production-ready Fur/Hair Shaders supporting multiple shading models for any renderer.

    Products available (e-mail for infos):

    Production Fur  for 3Delight
    - Production Fur for PRMan (upon request)
    - Production Fur for VRay (upon request)
    - Production Fur for Arnold (upon request)

  • fur/hair/strand procedural tools
    generate fur/hairs at rendertime, interpolate attributes, grow over SDS etc.
  • mental ray shaders porting
    we can rewrite in any API/SL shaders shipped with Maya/Softimage/3dsmax (carpaint, architectural, subsurface, production…)
    e.g. mental ray Architectural material for: 3Delight, PRMan, VRay, Arnold
  • Maya shaders porting
    we can rewrite all shaders of Maya in any API/SL shaders, for any renderer
    e.g. Maya Ocean shader for 3Delight, PRMan, VRay, Arnold
  • Maya Fluids Toolset portingfireball
    We can rewrite the entire Maya Fluids pipeline (Maya exporter, volume shader, raymarcher plugin) in any API/SL, for any renderer.

    Products available (e-mail for infos):

    - Maya Fluids  for 3Delight
    - Maya Fluids for PRMan (upon request)
    - Maya Fluids for VRay (upon request)
    - Maya Fluids for Arnold (upon request)

  • Liquid Volume
    Volume shaders for rendering liquids volumetrically, for any renderer
  • XYZ Tools
    Tools that generate displacement maps from *ultra-large* pointcloud/DEM data, and render them efficiently with any renderer
  • Maya Particle Volume
    render any Maya particle system  volumetrically, with any ad hoc shader on any renderer

OpenSource tools

We strongly believe in openness collaboration and the opensource philosophy.

We try to release many of our tools as OpenSource projects under proper licensing schemes. Here’s a list of what is currentlyavailable and what we contributed to.

  • Jupiter Paint Effects to Particles
    Converts Maya Paint Effects brushes to Maya Particles
    https://code.google.com/p/jupiterpfx2particles/
  • Jupiter Ocean Toolkit
    Which basically is Houdini Ocean Toolkit, for Maya
    currently unpublished
  • Jupiter Make Tiled EXR
    Converts an OpenEXR texture of *any* resolution, into the tiled version of it
    https://code.google.com/p/jupitermaketiledexr/
  • Jupiter File Cache
    A general purpose, multi location, multi process, thread safe file cache class with an example PRMan shadeop.
    https://code.google.com/p/jupiterfilecache/
  • Toxic
    One of the first open source Global Illumination renderers
    http://www.toxicengine.org/
  • Affogato
    The first XSI to RenderMan translator
    http://sourceforge.net/projects/affogato/
  • Liquid
    Maya to RenderMan translator
    http://sourceforge.net/projects/liquidmaya/

Our software is entirely madeonjupiter.